Saturday, April 1, 2017

Whose Story Is This?: A Defense of Final Fantasy XII

[Note: Cross-Posted at my tumblr Endeavor's Reward, which focuses on adapting Final Fantasy Tactics to novel form. Please forgive any formatting errors due to the cross-post.]
I’d originally intended to write something like this closer to the release of Final Fantasy XII: The Zodiac Age, but I actually had someone reply to this tumblr with a request for it (thanks, @beeperdoop-hiatus  ) so I’m doing to do this now and reblog it later.
It can be really tiring hearing people repeat the same tired criticisms of FFXII’s story. As a particular fan of that game, I wanted to clarify some details on that score. Let’s get into it.


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–Caveat
This article is not intended to be a comprehensive look at the game’s flaws, nor is it meant to suggest the game is above reproach. FFXII is extremely flawed. I think most fans of the game are willing to admit as much, though their reasons may differ. How the game handles race is “problematic” at best and the pacing is very chunky, particularly following Mt. Bur-Omisace, which is almost certainly when Matsuno was officially no longer in the driver’s seat. Some characters (such as Penelo) are significantly underserved and only half the cast truly have arcs. I’d argue the game still says and does more in terms of storytelling than any of the other numbered entries in the franchise, and if your argument is that this speaks less of XII and more of the flaws the others have, that is your prerogative. I’m still inordinately fond of it, however.
This is also not an article about gameplay, as it is solely focused on the game’s overlying narrative and its character journeys. Finally, this article has spoilers for all of FFXII. This game is ten, eleven years old now, but the HD re-release is only months away, so I’m putting the courtesy notice here.